Rook is a Shiny Warrior who Never Says Die in a Post Apocalyptic world
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Might:     ______ Pool: 11 Edge: 0 Defense: Practiced
Speed:     ______ Pool: 13 Edge: 1 Defense: Trained
Intellect: ______ Pool: 12 Edge: 1 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Combat prowess
	You add +1 damage to one type of weapon attack of your choice: melee
	weapon attacks or ranged weapon attacks. Enabler.

Improved edge
	Choose one of your Edge stats that is 0. It increases to 1. Enabler. 

Improved recovery
	Your ten-minute recovery roll takes only one action instead, so that
	your first two recovery rolls are one action, the third is one hour, and
	the fourth is ten hours. Enabler.

No need for weapons
	When you make an unarmed attack (such as a punch or kick), it counts as
	a medium weapon instead of a light weapon. Enabler.

Shiny maneuver
	You know how to push yourself harder, at the risk of a more dramatic
	failure. When you attempt a shiny maneuver, you ease a task, attack
	roll, or defense roll, but in doing so you increase the intrusion range
	by two for that roll, to a 1-3 on a d20. If you fail and decide to retry
	the task (requiring that you spend a level of Effort, as normal), it has
	the same increased intrusion range. Once you attempt a shiny maneuver,
	you can't attempt another until you make a recovery roll. Enabler.


Skills
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Control the field (Pool:Might, Cost:1)
	This melee attack inflicts 1 less point of damage than normal, and
	regardless of whether you hit the target, you maneuver it into a
	position you desire within immediate range. Action.

Push on through (Pool:Might, Cost:2)
	You ignore the effects of terrain while moving for one hour. Enabler. 

You know how to get out of the way (Trained)
	You are trained in Speed defense tasks.

You've had practice driving a before-times vehicle (Trained)
	Choose a motorcycle, car or truck, or long-haul truck; you're trained in
	driving that kind of vehicle.

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Irrepressible, but that makes it hard to dissemble (Inability)
	Deception and disguise tasks are hindered.

You may be lithe and shiny, but you're not sneaky (Inability)
	Tasks related to sneaking and staying quiet are hindered.


Attacks
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Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Eased by one step for Light weapons.

Light Weapon 
	Cost:Free Stat:Speed Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A light weapon of your choice. Granted from Starting Equipment.
	Eased by one step for Light weapons.

Heavy Weapon 
	Cost:Free Stat:Might Damage:6 Type:Heavy
	Skill:Practiced Distance:Immediate
	A heavy weapon of your choice. Granted from Starting Equipment.
	Requires two hands.


Cyphers
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Limit: 2

Infiltrator (Level: 2)
	Tiny capsule launches and moves at great speed, mapping and scanning an
	unknown area. It moves 500 feet (150 m) per level, scanning an area up
	to 50 feet (15 m) per level away from it. It identifies basic layout,
	creatures, and major energy sources and either transmits this
	information back to the user (perhaps by telepathy or an electronic
	signal) or returns to the user to show what it saw. Its movement is
	blocked by any physical or energy barrier.
	Manifest

Uninterruptible Power Source (Level: 9)
	Provides power to another device for up to a day. The device to be
	powered can be as simple as a light source or as complex as a small
	starcraft, assuming the cypher's level is equal to the item's power
	requirements. A desk lamp is a level 1 power requirement, a car engine
	is a level 5 power requirement, and a starship is a level 10 power
	requirement.
	Manifest


Equipment
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Money: 0

- You have a treasured object that is literally shiny in bright light, such as a
polished stainless-steel sphere, a silver coin, a pocket watch from the
before-times, or something else small and easily carried.  Granted from Shiny.
- Appropriate clothing and two weapons of your choice, plus one expensive
item, two moderately priced items, and up to four inexpensive items. Granted
from Starting Equipment.

Improvements
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Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
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Warrior
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.

Shiny
You're brash and bright, and you exult in situations, people, and objects that
seem to you as if they have a similar sheen. Literally shiny objects qualify, as
well as objects that are not rusted or degraded by time's passage or the effects
of the apocalypse. You also tend to fall into the orbit of people who are
strong, unbeaten, and possessed of an inner brightness. You believe that they,
like you, reflect the light of some greater spiritual purpose in the world. When
you believe you are acting in that glow, you are emboldened and may take risks
others fear. You don't seek death, but you're confident that death in the
pursuit of something shiny is the definition of a life well-lived.

Never Says Die
You never quit, can shrug off a beating, and always come back for more.

Choose how you became involved in the adventure:
- It seemed like there were equal odds that the other PCs wouldn't succeed,
which sounded good to you.
- The first word that popped into your head upon seeing the PCs was “shiny.”
- You think the tasks ahead will present you with unique and fulfilling
challenges.
- Someone you trust and respect above all others suggested you join the PCs to
help them complete their task.

Background Connection
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Your mentor wrote a book on martial arts. Sometimes people seek you out to ask
about its stranger passages.

Focus Connection
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Pick one other PC. You accidentally learned something they were trying to keep a
secret.

Notes
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Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.

Lithe
+2 to your Speed Pool.
Granted from Shiny

Possible GM intrusion from your focus:
Sometimes, it's equipment or weapons that give out.

http://localhost:3000/account/cypher/characters/JnwYNv
Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta

